Updating enemy territory

The same process applies for all modifications, the difference being that issuing the command "exec filename.cfg" will cause ET to seek the file in the mod's folder and if it is not found there, it will then look for it in the ETMain folder. many are non-graphiccl - client enginecom - commong - server game settings (qagame as opposed to engine)in - input settingsm - mousenet - configs netcoder - renderers - sound settingssv - server engine (although this has been abused for gamecode stuff too)ui - user interface and browser settingvote - hmmm, hard one You'll see the letters SURIALC against some of the cvars if you perform a /cvarlist.I'll adding them into the list at a later date, here is what they stand for: S - Serverinfo: included in the 'serverinfo', sometimes the cvar seems only used for this, other times it's a key server setting.vstr is used to gain the functionality of a command for commands or cvars which are not commands.For example: with bind x vstr "command A command B", pressing x would issue command A, and upon release of the key command B would be issued.Examples: bind x "toggle cg_drawfps" - the toggle command will alternately give the specified cvar a value of 0 and 1.

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One thing to be aware of however is Notepad may save the files as txt, and similar can happen if you try to rename files to a extension and Windows is set to 'hide known file types' in folder options. You can call the cfg file whatever you want, and load it with the command "exec filename.cfg" (the is optional, as ET will assume a extension).The MOD column shows wether the item is from the vanilla game "ETMain" or the popular modification "ETPro".ETPro commands/cvars only exist when ETPro mod is running, but ETMain commands/cvars also exist in ETPro - allthough a few have altered functionality.There are many, many different commands and settings used in the game Wolfenstein: Enemy Territory.This document attempts to provide a breif description of each.

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